WED 24 - FRI 26 NOV
WORKSHOP / PURE DATA /
NOW FULLY BOOKED
THU 25 NOV
ALKU DJs [ES] / 7.30pm - 11pm
Classic computer music, early electroacoustics, whale songs, bluegrass,
black metal and everything in between.
FRI 26 NOV
SHOWCASE / 10am - 5.30pm /
Steve Symons/Aura, Nick Collins/TOPLAP, Andrew Wilson/Anywhereblogs,
Tuomo Tammenpää/Creative R&D, Johannes Gees/Hello
LIVE / 7.30pm - 1am /
KLIPP AV [UK/SE]
SAT 27 NOV
LIVE / 7.30pm - 1am /
STEPHAN MATHIEU [DE]
MARK FELL [UK]
SHOWCASE / Creative Research
FRI 26 / 10am - 5.30pm / Conference Room / The Media Centre
A Digital Research Unit event featuring presentations,
demonstrations and discussions relating to the application of
new technologies to creative practice.
The Digital Research Unit is a partnership
between The Media Centre, Huddersfield and the University of Huddersfield
Centre of Excellence in Digital Design [CoEDD]. DRU facilitates
and disseminates trans-disciplinary creative practice based R&D
in digital, interactive, network media, physical computing, emerging
technologies and pervasive media.
Speakers: Tuomo Tammenpää, Andrew Wilson, Johanne
Gees, Steve Symons, Nick Collins. Chaired by Drew Hemment, Director,
Tuomo Tammenpää | Creative R&D
Tuomo is the current
Artist in Residence [AiR] at the Digital Research Unit. During
his residency Tuomo has explored aspects of computer vision and
video tracking within a Max/MSP/Jitter environment, making simple
prototype devices with cameras, microcontrollers and sensors.
His objective has been to extend his knowledge of the software
and self made custom hardware required to facilitate optimal spatial
control for interactive, installation based artwork. With this
open framework in place he has been able to play with several
projects, allowing trial and error as a method for practice based
creative research and development.
Tuomo has also collaborated
with Daniel Blackburn, Founder and Director of Huddersfield based
Carbon Based Games Ltd. Their collaborative investigation
into aspects of physical computing and wireless technology has
focused on the development of modular, wireless tiles
as a platform for various interactive game and play scenarios.
During his presentation Tuomo will demonstrate these early prototypes.
1. Searching Camera
A rotating video camera mounted on a stepper motor and controlled
by tracking and centering the object in front of camera via a
microcontroller. This simple prototype attempts to follow a moving
target within its camera view.
2. Recognising a Human Figure
Video data is analysed and the human figure can be recognised
from the form and mass of the object in front of the camera.
3. DIY Wireless Communication
This work represents early stage trials for a wireless multinode
RF [Radio Frequency] communication between microcontrollers and
a computer. This communication forms the foundation for a tangible
object work, but it is also a nice small proof of the DIY
possibilities for artists working with electronics.
Andrew Wilson | Anywhereblogs
Anywhereblogs turns the ubiquitous 2G GSM
mobile phone into a tool to create wireless public places. A text-based
interface allows users to name their own locations and to cluster
conversations and information around communally defined locations.
Anywhereblogs takes a lo-fi, self-organising approach to wireless
public space, built on the observed culture and practice of mobile
phone use. Instead of the commercial 'lost tourist' model of location
based services, in which mobile devices are used to navigate round
a city, Anywhereblogs uses the city as an interface to navigate
round mobile phones.
Andrew Wilsons presentation looks at
temporary mobile public places, from flower stalls and newspaper
sellers to Japanese manga pods, and provides an overview of the
four year history of lo-fi locative media projects from Toronto,
New York, and Leeds/Huddersfield/Manchester that explore the relationship
between mobile devices, conversations and public places.
Anywhereblogs has its first ever trial during
Ultrasound 2004. All of the Ultrasound venues have been named
as Anywhereblogs places. To visit them and take part, just go
to the www.ablogs.org WAP site on your mobile phone. All
comments on the system are very welcome.
Johanne Gees | Hello World
Internationally known as an artist for his project hellomrpresident
[nominated for the Transmediale Award 2001], an interactive text
projection during the World Economic Forum in Davos. It was followed
in 2003 by 'Helloworld' - four giant laser text projections connected
by internet and mobile phones in Geneva, Rio de Janeiro, Bombay
and New York.
Johannes Gees' work has been shown in galleries
and international art shows in Mexico, Brazil, Austria and Switzerland.
He lives is Zurich, Switzerland, and is currently
working on his new project 'WORK SCHOOL BIRTH DEATH', a series
of text projections in different locations in Switzerland, and
a new interactive laser project in Japan: 'THE FUJI SAN PROJECT'.
Nick Collins | TOPLAP
Nick is studying for a PhD at Cambridge under the supervision of
Ian Cross in the Music Department and Alan Blackwell in Computer
Science. A provisional title is 'Beat Induction and Rhythm Analysis
for Live Audio Processing'.
Relevant interests include the cognitive science
of rhythm perception and production, its application in onset
detection, beat induction and automated analysis, and aspects
of interaction in laptop music performance. We'll take an interest
in sound synthesis, dsp and algorithmic composition as de rigueur.
Some computer languages allow a programmer to change a running
process on the fly by rewriting the code that defines it. If the
output of that code is a process being revealed to human senses,
an interactive performance is possible. Applied to live computer
music this means sound compositions can be heard as they form,
and musical algorithms adjusted while already playing.
TOPLAP is the Temporary Organisation
for the Promotion of Live Algorithm Programming, set up to explore
the application of live programming to composition and performance.
TOPLAP advocates treating algorithms as live artistic material,
allowing them to be written and manipulated while they create
music or video, perhaps in front of an audience.
The interests of the TOPLAP membership encompass
live coding performances with output in both audio and visual
modalities, the possibilities of immediate feedback given by prototyping
compositions in interpreted programming languages and new languages
for on-the-fly programming. This international organisation is
gathering membership and profile. Recent performances and demonstrations
have taken place in Japan, USA, Sweden, Germany, England and Denmark.
Further information on TOPLAP artists, events
and theory is available at:
The site contains links to archived performances,
papers on live coding practise and history as identified by the
Steve Symons | Aura
The stuff around the stuff around you
Aura is a sonic multi-user augmented reality
that allows users to effect a
personal audio landscape through their actions within a defined
space and in
doing so, they also alter the vista for other users. By focusing
non-verbal dialogue and communication, participants are encouraged
together to create sonic tapestries through their relative movements.
Augmented reality involves the overlaying of digital information
space. By moving through the real environment, users experience
information at the location to which it refers. The Aura project
even further by rejecting physical interfaces [mouse, keyboard,
favour of directional augmented reality to create a seamless,
Walking through the designated space wearing headphones and carrying
roving unit [Personal Digital Assistant [PDA] augmented to access
location and heading] provides full spatial listening that encourages
creation of 'sculptures of the mind'. Each users¹ location
and heading is
rendered audible to other participants within a three dimensional
that blurs the real world and artistic intervention. As users
cause shifts in their own and the other users¹ sonic experience.
The content emerges from the interaction between participants.
one user that may result in a pleasant affect may not carry over
users¹ experiences. Through manipulating the soundscape heard
roving units, the work seeks to question assumptions of shared